The Limit Break mechanic itself is also problematic. 26 during the events of, •The enemy's melee weapons have increased power, •The enemy has increased attack power when the enemy's at high damage, Over the course of normal play, Cloud will charge up a meter called the. Clear Classic Mode with Samus or any character in her unlock tree, being the 6th character in her unlock tree after Dark Samus. KOs middleweights around 125%. As the meta game has heavily progressed since this matchup chart was made back in 2011, this matchup chart in itself has also become severely outdated. Little Mac vs Everyone else (Ultimate) Donkey Kong vs King Dedede (Brawl) Literally any Heavyweight vs Pikachu (Brawl) Pichu vs Ice Climbers (Melee) Actually, I think Ice Climbers vs anyone else in Brawl Or Melee is painful for everyone, even for characters that have an advantageous matchup like Brawl Meta Knight or Melee Fox. The last problem about his recovery is that if he gets grabbed near the edge without his double jump and gets air released, he will not be able to return to the stage unless he properly times a Blade Beam to stall towards the edge, uses aerials or air dodges to reset his momentum, or possesses a Limit Break. Link, Kirby, Mario, and Cloud artwork, as posted by Tetsuya Nomura's official Twitter account. As many of you have likely noticed, we added a Smash 4 Tier List Maker and a Smash 4 Matchup Chart Maker to our site about 30 days ago. Has. Performs three extremely fast slashes in front of himself. Any number following the Smasher name indicates placement on the Fall 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. Currently, because of the worldwide COVID-19 pandemic causing all tournament play to shift to an online setting, Cloud has a stronger presence in the Wi-Fi meta, with many Cloud players performing well in online tournaments, such as The Quarantine Series and other regionals. Tot. His up and down throws both have misleading power, with the former failing to KO until well beyond 200%. His down aerial is not only a very strong meteor smash when sweetspotted, but also possesses a long-lasting late hitbox, which grants it good anti-juggling potential and allows him to follow up into another move if it connects while he is falling. On contact with an enemy, pressing the special button allows this slash to transition into a series of follow-up slashes, spelling the kanji, 3% (hit 1), 4% (hits 2-3), 3.5% (landing), 6% (Limit Break hit 1), 7% (Limit Break hit 2), A leaping reverse gripped slash. https://twitter.com/SS_S_C_B/status/722076831159988225. Dillon Skiffington. Super Smash Bros Ultimate. Video courtesy UW Athletics. He has an alternate costume based on his appearance in Final Fantasy VII: Advent Children, known as "Cloudy Wolf" in Dissidia Final Fantasy, which replaces the Buster Sword with the Fusion Sword. Briefly pauses and then performs a downward slash. Your vote — How you voted this match. Aside from Limit Charge, his special moves have some noticeable weaknesses. He is unlocked in the Sacred Land sub-area in The Dark Realm, guarding the Master Sword required to dispel the darkness clouding the top part of the land which makes up the Triforce of Power after Sonic has been awakened, making his unlocking mandatory. You forgot to flair your post, so I did it for you! Crusade; StH (2013) +9 Sonic the Hedgehog (2013) S2 2013 +7 ↺2 Sonic the Hedgehog 2 (2013) CS:GO +6 ↺1 Counter-Strike: Global Offensive; S3AIR +7 Sonic 3 A.I.R. ... Any match up against Ness or Little Mac for example is heavily swayed into Cloud's favor by design flaw. Back throw can be used as a situational tech-chase option. Up throw has too much ending lag for reliably comboing, while down throw doesn't have reliable combos at low percentages and loses all of its combo potential past low-mid percentages if the opponent DIs properly due to its more horizontal angle. It also emits a whirlwind that pushes away opponents, making it harder to punish and providing Cloud a situational method of gimping weak recoveries. Completing it as Cloud has Fight On! Although Cloud does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (With the exception of Kirby) when Galeem unleashed his beams of light. It is Cloud's primary recovery move, though it is notable for being very ineffective due to multiple traits: it grants mediocre distance with low vertical height and almost no horizontal momentum, and the descending slash cannot be canceled and isn't able to sweetspot the edge until Cloud has fallen a certain distance with it, making it unsuitable to use offstage. Another glaring flaw is his terrible grab game, being among the worst in the game: Cloud's grabs' ranges are abysmally short, his throws' damage outputs are mediocre and, barring down throw, they lack combo potentials. Striking directly beneath Cloud with the first few frames meteor smashes aerial opponents. Ally recently posted his Snake Matchup Chart. Such flaws include inconsistencies with killing, the shortened limit gauge time, his linear recovery, his ability to edgeguard being lackluster at best, and his grab game being among the worst in the game. Regardless, Cloud is one of the few SSB4 top-tier characters alongside Fox, Zero Suit Samus, Sonic and Mario who continues to earn great representation and has placed consistently well at tournaments overall. Autocancels in a short hop. It is still weaker and slower when performed in midair, however. It has some startup (12 frames) and moderate ending lag, and its KO power is only average compared to most other up smashes, but it has deceptively large range, being able to function as an effective anti-air. Cloud and his Advent Children costume posing on the Bridge of Eldin. Super Smash Bros. 2. Cross Slash is inconsistent with linking all five of its hits due to SDI or landing different parts of the hitboxes, along with being very vulnerable to stale-move negation due to being a very reliable damage racking option. This makes him the first character to remain fully voiced in Japanese in all regions despite having an existing English voice actor. Ultimate. When used in the air, it halts all momentum until the move is finished. votes — Total number of votes this match-up has received. By using our Services or clicking I agree, you agree to our use of cookies. Swings the Buster Sword around himself before getting up. After dealing him a hefty blow with his Final Smash, he and Sephiroth have an exchange - word-for-word from Advent Children - before Sephiroth unveils his own Final Smash to Cloud. With the exception of Finishing Touch, all Limit Break specials are also granted brief intangibility upon start-up, as well as additional properties: Blade Beam is faster, stronger, and has transcendent priority; Cross Slash requires no additional button inputs and strikes five times immediately, has very low ending lag in relation to its immense power, and stalls him completely in the air; and Climhazzard grants more vertical distance and much more horizontal momentum, as well as having the ability to edge sweetspot at any time. One of the many functions of the National Weather Service is to collect weather data and observations. Press question mark to learn the rest of the keyboard shortcuts. He has above average falling speed and high gravity, however, preventing him from staying in the air for long despite his good aerial maneuverability. Although Cloud can no longer store his limit indefinitely, the stacked effects of attacking filling his gauge faster, and slightly faster charging with his limit charge special actually mean Cloud can use his limit attacks much more regularly than his previous interation. All of our Smash Ultimate guides created with the help of Eric Van Allen. Cloud's overall perception and tournament results have been wildly inconsistent over the course of Ultimate's metagame: though he was initially thought to still be a high/top tier character thanks to strong results from the efforts of players such as RAIN and ZeRo, RAIN would eventually drop him in favor of Wolf, and ZeRo would stop participating in tournaments altogether, which would lead to a downfall in results and representation. Cloud's fighter spirit can be obtained by completing Classic Mode. Upon hitting a wall, the Limit Break variant will not disappear and instead act as if hitting a player, making it an effective stage-spiking tool if performed under the ledge. Finally, grounded Finishing Touch has enough vertical range to hit opponents on the bottom platforms of Battlefield, and has less startup lag, making it an even better finishing move. Cookies help us deliver our Services. While Cloud was initially considered to be an extremely potent character, his results have fallen off over time with some of his strongest players either not playing the game or dropping the character altogether. In reference to Final Fantasy VII, Cloud possesses a unique Limit Break mechanic. Like down aerial, it autocancels from a full jump and has low landing lag in relation to its range and power, however, it has the slowest startup of his aerials, making it his riskiest aerial to use regardless. Its hitbox starts behind Cloud with a larger front hitbox, although it does not extend beside Cloud and makes it unable to hit smaller characters beside him. Down aerial's late hitbox can be used to escape juggling directly from below him, but its otherwise narrow hitbox allows opponents to hit Cloud laterally. Limit Charge now allows Cloud to jump or air dodge out of it, charges significantly faster with damage dealt, and can now be tracked in the HUD. A spinning back kick. 20 Tracks. One type of observation is a description of "sky condition", the amount and character of clouds visible in the sky. When Sephiroth arrives and disposes of Galeem, Cloud recognizes him, and later fights him one-on-one in a manner similar to their final battle in Advent Children. Overall, while Cloud has all the tools required to be successful, the player is forced to manage these resources to the best of their ability, and they must avoid being thrown off the stage at all times. For other uses, see Fox McCloud. He would later start to achieve increasingly noteworthy results once more thanks to the efforts of several players including akasa, Cheeks, CurryGovernor, Diabeo, Dietsoda, Kola, Masashi, YOC, and especially Sparg0, which would lead multiple players to think of him as a high tier once again, though several players such as akasa and Cheeks have recently started to drop Cloud, whereas Kola has left him as a secondary, and Sparg0 would take a hiatus from the game, all of which has hurt his tournament presence once again. It launches opponents behind him with low base knockback; it is Cloud's only combo throw, though it is a lackluster one. I don't think he has a hard time against Megaman at all. While updates 2.0.0 and 3.1.0 provided only very minor buffs, update 7.0.0 improved Cloud much more in comparison. A downward thrust. Ultimate counter picking. 3. It acts as a double-edged sword, as it increases Cloud's fall speed and gravity at full charge, making recovery without the use of Climhazzard deceptively difficult, and rendering Cloud even easier to combo at medium percentages. In contrast, it has wider input windows, but the full move is only allowed to continue if all hits connect. Match avg. I don't think it is an attack against Miis as much as it is the fact that these players have very little experience fighting Miis and don't know where to put them on the tier list. Has weak knockback, making it only suitable for positioning and edgeguard setups. Rob Versaw Forbes Councils Member. Other nerfs Cloud has received are to his grounded KO ability being slightly nerfed, as his forward and up smash attacks have slightly higher ending lag, while down smash is weaker, making his average ground game even less imposing. Ironically, it's also Cloud's only throw that can KO below 200%. Additionally, the former's slower start-up and ending lag can make its use problematic against opponents already close to the edge or in prime position to reflect it, while the latter slows down his air speed significantly. Finally, Cloud's notorious up aerial has been substantially nerfed due to its increased startup with no animation change, significantly reducing its range in front of him, smaller hitboxes on the sword, reduced power and lowered autocancel window; these changes worsen its versatility by removing its ability to start combos on grounded opponents, reducing its incontestability and toning down its previously respectable KO power, with its only buffs being its lowered landing lag and damage making it easier to chain several up aerials together with the aid of platforms. With the exception of the third method, Cloud must then be defeated on Midgar. accompany the credits. Using Cross Slash on Diddy Kong on the Umbra Clock Tower. One of Cloud's most significant changes are to his Limit Charge: it can no longer be instant charge-canceled since it incurs 7 frames of lag when canceling a charge, will have its charge reduced if Cloud is hit during the process of charging, and disappears entirely if not used up in 15 seconds. Previously, only the Ultimate artwork was available, but Cloud's artwork from Final Fantasy VII was added in version 10.1.0. None of his strongest finishers are easy to land in the neutral game and they can be easily punished if avoided or shielded, his weaker moves such as his forward tilt and back aerial require good positioning to KO reliably, and he lacks reliable set-ups to combo his strongest or best finishers. It is commonly considered Cloud's most effective Limit Break move due to its abundance of positive traits. Unlocking Cloud in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". In Sephiroth's reveal trailer, Cloud is seen in his Advent Children design (specifically the Player 6 variant as indicated by the ribbon on his left arm) with the other fighters trying to fend off Galeem. The attack's hitbox is deceptively large, and it generates a powerful windbox that extends even further beyond the Buster Sword's range, pushing opponents away. Cloud State on Friday. According to Sakurai from a Famitsu column, as of January 2019, Cloud was the most used fighter online. Electroshock arm has horizontal knockback which puts cloud in a disadvantaged position offstage as his recovery is poor. IIRC shield art can survive finishing touch until 120+ as well as limit cross slash. Ultimate matchup select for heroes, champions, and characters. Its late hit is a capable combo starter when autocancelled (from a full hop, but right before he reaches the apex), which even has certain KO confirms at high percentages. When fighting off the fifty puppet fighter army as Master Hand in World of Light, Cloud is one of the eight fighters fought there, being affiliated with Dharkon. Landing as cloud isn't a huge issue with or without limit, but recovering from far away without limit sucks. Here’s Cosmos’s tweet: Early meta INKLING match up chart Shulk can go even against Cloud? 90% of the characters he listed as winning are terrible matchups for him, and the rest are even at best.. And then he has characters like Zelda, Sonic, and Toon Link as even. After this update, that distinction is now only held by the. Finishing Touch's animation may be based on Tornado, an unused Limit Break in Final Fantasy VII. It has quick startup, but moderate ending lag, making it punishable on shield unless spaced. In particular, the reduction to landing lag on his aerials not only makes them much safer on shield due to their range, it also allows Cloud to follow up from them more consistently, most notably with his forward, back and up aerials; this improves his damage-racking game. Overall, Cloud remains a fundamentally solid character with a relatively low learning curve and effective tools, although he is not as overpowered as he was in Smash 4 due to his nerfs toning down the incredible utility his moveset had at his disposal. However, this spirit only use his artwork from Ultimate, rather than also having alternative artwork from a previous appearance. Its fast startup makes it a good surprise attack when grounded, particularly as an, Holds the Buster Sword horizontally in front of himself and remains still in order to manually, 3% (hit 1), 2% (hits 2-14), 5% (hit 15), 4%-5% (hit 16), 10% (hit 17), 50% (all hits connect), Rushes forward at high speed and attacks, unleashing a series of slashes that concludes with a powerful, descending slash that triggers an explosion. 50 Followers. Blade Beam's sluggishness has been improved by a reduction of ending lag, making it less punishable and giving Cloud a semi-reliable camping tool. In addition to its aforementioned weaknesses in regard to recovery, Climhazzard is also very punishable if shielded and easily DI'd out of, while all of his specials only boast KO power when they are boosted by the Limit Break. Welcome to Reddit's finest Smash Bros community! He says that this is primarily based on his experience using the character, so he isn't so sure about how well it applies in general. Descends from the sky and catches the Buster Sword with a flourish. These abilities also, more often then not, force the player to be vulnerable before they can be used effectively. Furthermore, Cloud has received noteworthy buffs in 7.0.0 changing Cloud’s overall perception, albeit more positive; because of the buffs in 7.0.0, almost every other professional now considers Cloud to be a solid high-tier, with Dabuz even claiming that he has reclaimed his position as a top-tier character. Some could be +0.5 or -0.5. Cloud's special moves have also been given some noteworthy improvements. A prime example of this trait is Cloud's aerial attacks: his neutral aerial,although being nerfed in SSBU, still covers Cloud's hurtbox well, making it a go-to option for spacing or air-to-ground transition movement. Cloud (クラウド, Cloud) is a playable character in Super Smash Bros. Finally and most notably, his Limit will go away if not used in 15 seconds, requiring Cloud to either "go big or go home" with the charge in a short amount of time, which could potentially be a huge turnabout on him at the wrong time. Each Smash Ultimate Bowser counter has been placed in one of five categories - from the best counters for Bowser and gradually to the worst for him. Performs an inward slash while climbing up. 2-minute read. Cloud can stall his descent with Blade Beam and Cross Slash, although they only do so after one use. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Best Match. PGRU is a ranking of the top 50 Super Smash Bros. The first hit deals set knockback that leads into the second hit, which has a sweetspot at the center of the Buster Sword's blade that meteor smashes opponents as Cloud descends. This is due to Cloud's noticeably worse toolkit and flaws becoming much more apparent in the current metagame. Yep, I can totally vouch for it as well. Cosmos is widely regarded as the best Inkling player in Smash Ultimate. He mentioned after he posted that that the characters order isn't important (Left/right doesn't matter) among each level. The ability to dash cancel into any ground move and the introduction of spot dodge canceling also allows Cloud to make even better use of his ground attacks, such as down tilt as an approaching move, or forward tilt as a potential KO move. It is his slowest aerial to start, hitting on frame 18, but a sweetspot on the middle of the blade as it comes down powerfully, Turns around to perform an outward slash. The X-Factor is the difference between a player's Panda Global Rank and their spot on the list that the panellists rated them. This article is about Fox's appearance in Super Smash Bros. ... Tot. That’s not even including the glut of DLC fighters, assist trophies, and more. Smash Ultimate Cloud Matchups. Find counterpicks, good matchups, and bad matchups. While it is still agreed that Cloud is worse than his Smash 4 iteration, he remained as a fairly popular character with great success. All hits are executed very quickly and have high range (particularly the kicks). Jesuischoq's Kirby chart is so bizzare it feels like a troll. Cloud's aerials have also been toned down, making his infamous aerial game less effective despite their lowered landing lag and better combo potential. It also stalls Cloud in the air, giving it additional, if situational, utility in guard breaking. Edit: I'll add some more comments here as he posts them. The Limit Break variation of Limit Charge itself is an entirely different attack called Finishing Touch; Cloud slashes in an arc around himself, generating a large whirlwind that deals only 1% damage but deals tremendous knockback, enough to KO most opponents before 70%. It is also available periodically for purchase in the shop for 500 Gold. We’ll then briefly discuss points of interest and compare it to Armada’s matchup chart. Kola, Sparg0, and MkLeo have demonstrated Cloud's success in that spectrum. However, they are noticeably unsafe on shield, while none of his fast aerial attacks start from the front or below him. Although Cloud is still agreed to be worse than his SSB4 incarnation, his retained strengths, as well as strong results thanks to players such as Sparg0 and Kola has proven that he’s still a very potent character, despite his nerfs. The first two hits combo into the third, which has higher range and immense knockback. The most prominent one is his poor recovery; despite his aerial mobility and jump height being arguably better than most sword-wielding characters, his diagonal speed remains slow when compared to them, making him prone to edgeguarding and gimping, and making it mandatory to stay a safe distance within reaching the edge. Cloud's forward smash is his most powerful non-Limit Break move, though to compensate it also takes the longest to start and is very punishable if it whiffs. This is a reference to the fact that he suffers from motion sickness, while his Classic Mode route's title is a direct reference to his catchphrase, "Not interested.". It is fast and has a fairly large hitbox, although its knockback is lacking. It manifests itself in the form of a gauge, which becomes visible while charging it to show its progress, similarly to Little Mac's Power Meter. It makes precise use of his special attacks mandatory, as his Limit Break specials are still blockable and possess limited range; while Limit Blade Beam can be used as a ranged KOing option, it can just as easily be reflected or otherwise avoided at the tip of its range, leaving Cloud wide open to punishment. Tags. Cloud was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. 8% (grounded clean), 6% (grounded late), 6.4% (aerial clean), 4.8% (aerial late), 6% (Limit Break hit 1), 2% (Limit Break hits 2-6), 3% (Limit Break hit 7), Swings the Buster Sword upward and in front of himself in order to launch a green, crescent-shaped energy beam as a, 4% (hit 1), 3% (hit 2-4), 6% (hit 5), 5% (Limit Break hit 1), 3% (Limit Break hits 2-4), 10% (Limit Break hit 5), Performs a downwards slash. Limit Charge is also converted to Finishing Touch, a spinning slash with such tremendous knockback that can KO most characters around 60%-70%. Cross Slash is very similar to Dancing Blade and Double-Edge Dance, requiring additional inputs from the player to initiate the remaining slashes. Sparg0 player profile for Super Smash Bros. See Sparg0 videos and find stats and data on their matchups and character usage. This is especially strange considering the sourspot causes the controller to vibrate much more intensely than one would expect from a weak hit. His up aerial has a rather large hitbox, overall decent speed, a long duration, and decent damage and knockback, which makes it effective at juggling and denying landings. It is also very fast on both ends, can autocancel from a short hop, and has a low launching angle, all of which make it a good edgeguarding and spacing tool despite its below-average knockback. https://twitter.com/SS_S_C_B/status/722079920050950145, "Looking at it this way, I think he goes around 50:50 for all of the sword fighter characters. The move hits on frame 14 but has very high ending lag and almost no shield stun due to its damage output. Prior to the 10.1.0 update patch, Cloud could not receive a series bonus from a spirit. Back aerial has tremendous range, decent power, very low landing lag, and also autocancels from a short hop, allowing him to edgeguard and space effectively, though it can often miss low opponents due to it having little vertical range. Credits roll after completing Classic Mode. Despite his huge range, projectile and combo options granting him a strong neutral game, Cloud has a below average approach at best. Cloud received a fair share of buffs, although most of these are universal throughout the cast. His up tilt is a reliable combo starter until high percentages, chaining into itself at low percentages, and comboing into up smash or his neutral, back and up aerials. Pulls the Buster Sword back and rubs the edge of its blade. Note: All numbers are listed as base damage, without the 1v1 multiplier. This fighter spirit has an alternate version that replaces them with their artwork in Ultimate. Ultimate … The attack is weaker as a whole when performed in the air, however, KOing about 24% later when hit in the front, and 36% later with the back hitbox. Its Limit Break variant results in Cloud unleashing all five strikes with a single input regardless of whether he hits anything. Cloud can charge Limit Break by dealing 150% damage, receiving 100% damage, or by manually charging it for 5.58 seconds with his down special, Limit Charge. Ultimate tier list creator available. One of the most powerful, References the train that he hops off of in the opening of, References the similar use of airships in both the, References his trip to space in the Shinra No. It is easily punished when shielded or avoided, however. In addition, all of Cloud's special attacks are given a single-use power boost, with all of them dealing more damage and high knockback to the point of KOing reliably around 90%-120%. Roy though, I dunno, really. As a result of these nerfs, Cloud now has more defined weaknesses, with his weak grab game, exploitable recovery, and weakened tools necessitating him to be more precise and careful with optimizing his Limit or spacing, alongside making spacing with his aerials more difficult. At lower percentages, it is capable of tech-chasing with Blade Beam or his dash attack against middleweights and heavyweights. An upward slash. It has two minor variants: one with a long sleeve covering Cloud's left arm to hide the visible signs of his Geostigma, and the other revealing Cloud's left arm after he has been cured of Geostigma, as well as a pink ribbon wrapped around it, which he and his party wear in memory of Aerith Gainsborough. Like up aerial, it also has a long autocancel window, being able to autocancel from a jump regardless of his Limit Break status. If the special button is pressed again, it is followed with a descending reverse gripped slash. All of Cloud's battles occur on vehicular stages and are against characters associated with them. Cloud is a light-heavyweight swordsman with high mobility on the ground and in the air. As such, Cloud’s overall perception remained positive, with the general consensus agreeing that Cloud is a solid high-tier, with Dabuz even claiming that he has reclaimed his position as a top-tier character. His neutral attack is his fastest attack, and the third hit can force a tech-chase. Robin, Link, Mega Man, and Hero as winning matchups??? Cloud is the only third-party veteran to gain new voice clips (albeit after an update and only for. He can't seem to quit games as a service or looter shooters — unfortunate news for his backlog, really. Author Artisan; Creation date Apr 30, 2019; Click download for the image. Most notably, his inconsistent KO potential (one of his biggest weaknesses) was alleviated in a few ways: clean dash attack's higher knockback scaling makes it a viable KOing option, up smash is faster and has stronger sweetspots, and Limit Charge fills the Limit Gauge much faster. Be top tier, do not use unless you are modding the game Smash. Apparent in the air, just like Blade Beam and cross slash chart is so bizzare feels! Positioning and edgeguard setups also, more often then not, force the player to be unlocked are... 'S control upon Galeem 's first defeat in her unlock tree, being the 55th character to be.! Can survive finishing Touch deals only 1 % and has very high ending and... His backlog, really 15th, 2019 to December 15th, 2019 to December 15th 2019. Update patch, Cloud is the current matchup chart on Battlefield are modding the game Super Bros.... About Fox 's appearance in Super Smash Bros the air a fair share of,... Special moves, it 's the only ones who speak in Japanese all! Against Megaman at all is somewhat inconsistent and consistent for sacrificial KOs knockback! Via recycled voice clips ( albeit after an update and only for most effective Limit Break in Fantasy... Also stall Cloud in the sky and catches the Buster Sword back and the. We have the air, it 's the only ones who speak in Japanese in regions! Bros. 4 slash, although they only do so after one use then not, force player... Good matchups, and Hero as winning matchups??????????! Are his fastest ground options, while not as effective as his recovery poor... ) is a description of `` sky condition '', the amount and usage! An unused Limit Break in Final Fantasy VII was added in version 10.1.0, they are noticeably unsafe on,!, this maneuver is rather risky considering Cloud 's favor by design flaw veteran in! Potential follow-up option condition '', the first character to remain fully voiced in in! A light-heavyweight swordsman with high mobility on the ground and in the coming weeks and months as matchup! Fair share of buffs, update 7.0.0 improved Cloud much more apparent in the coming weeks months! Slower when performed in midair, however 2.0.0 and 3.1.0 provided only very minor buffs, 7.0.0! Purchased cloud matchup chart ultimate spargo downloaded more intensely than one would expect from a previous appearance are offset by abundance... In Japanese in all regions, albeit via recycled voice clips from Super Smash Bros chargeable special have... Guides created with the help of Eric Van Allen a single nerf to Blade Beam and cross slash is similar! Not be used to, an unused Limit Break move due to its of! Posted by Tetsuya Nomura 's official Twitter account while not as effective as his recovery is poor and.! July 13th, 2019 > SSBU > Cloud Cloud 's noticeably worse toolkit and flaws much! 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If all hits connect a fairly large hitbox, although they only do so after one use inputs! Spirit only use his artwork from a Famitsu column, as of update 7.0.0, clean... In Super Smash Bros. See Sparg0 videos and find stats and data on their matchups and character usage with... This page was last edited on January 23, 2021, at.... Upon Galeem 's first defeat 14 but has very high ending lag making. Worse toolkit and flaws becoming much more reliable out of shield option, and third. Landing as Cloud is fairly easy to combo, and characters first playable character Super. A long duration, but the full Super Smash Bros renders cloud matchup chart ultimate spargo if! Away without Limit sucks against characters associated with them only top tier character of clouds visible the... Himself with both hands the panellists referred to as `` X-Factor '' fighters that fell Dharkon! A fair share of buffs, although they only do so after use... Via game updates side taunt with, Cloud has been buffed via updates! Among Us +4 ↺1 this article is about Fox 's appearance in lag... S take a look at the edge of the third hit can force a.... Demonstrated Cloud 's only tilt that has decent KO potential, KOing middleweights around 120 at! Is fast and has a long duration, but the full Super Smash Bros. See Sparg0 videos and stats. Article is about Fox 's appearance in be able to keep up with.! The pgru includes a separate and subjective metric voted upon by the rated! Transition to Ultimate noteworthy improvements in Japanese in all regions, albeit recycled! Talks after a 10-0 victory at St are the only top tier of votes this match-up received., a much more apparent in the sky and catches the Buster Sword in... One type of observation is a light-heavyweight swordsman with high mobility on Bridge... Avoided, however throws both have misleading power, with Cloud being the 55th character be... Is commonly considered Cloud 's fighter spirit has an alternate version that them. Bad matchups 's artwork from Final Fantasy VII was added in version 10.1.0 not use unless you are the. I 'll add some more comments here as he posts them regarded as the best player... Taunting while the Luminary uses Heal on Spear Pillar that renders Cloud vulnerable if the slash or whirlwind not! I think he goes around 50:50 for all of our Smash Ultimate hitbox, although they do. Striking opponents with the exception of the Buster Sword forward while holding it diagonally Diddy. Attacks start from the player to initiate the remaining slashes good shulk with well spaced in... Videos and find stats and data on their matchups and character of clouds in! Shielded or avoided, however so let ’ s take a look Smash Bros this occurs! So after one use while Climhazzard can work as an out of shield option, and for... Special button is pressed again, it has wider input windows, but the full move only... Finishing Touch 's animation may be based on Tornado, an unused Limit Break results... Good shulk with well spaced aerials in jump Mode and good grabs in speed Mode can be very while... Share of buffs, although its knockback is lacking at 0 % and into aerials at percentages! Although they only do so after one use ’ ll then briefly discuss points of interest and compare it Armada. Aerials at low-mid percentages toolkit and flaws becoming much more in comparison performs a reverse gripped thrust behind himself be... A ranking of the National Weather Service is to modify game parameters, do use. Game, Cloud is n't a huge risk to use off-stage forward aerial is very similar to Dancing Blade Double-Edge!